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Interactive Learning Environments, 24 6 , — Burke, B. Gamify: How gamification motivates people to do extraordinary things. Brookline: Gartner, Inc. Caton, H. Rewards and penalties: A gamification approach for increasing attendance and engagement in an undergraduate computing module.
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Hamari, J. Does gamification work? A literature review of empirical studies on gamification. Sprague et al. Hanus, M. Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance.
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